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Deep Dive into Fusion 360 (Part 2)

Flattened Cone Warmup

As a warmup before starting class one day, I designed a flattened cone to the following specifications:

Flattened cone dimensions

I first made a sketch on the ZY-plane in Fusion360, where I created a quadrilateral to match the one shown in the requirements image.

Flattened cone sketch

I then used the Revolve tool to revolve the entire quadrilateral sketch 360 degrees around the Z axis to create a full flattened cone:

Flattened cone sketch

Finally, since the warmup asked me for a 2D drawing, I generated a 2D drawing based off the design.

Flattened Cone 3D view Flattened Cone 2D drawing


Bicycle Rack Design

As a review and challenge for my current Fusion360 knowledge, I was asked to design a bicycle rack to a set of specified dimensions. Here is the image with dimensions that I was designing off of:

Required bike rack dimensions

I first created a sketch on the ZY-plane and used the line and circle tools to design my sketch to match the specified dimensions:

Dimensions of my design

I then created a new sketch on the XY-plane and created a circle with a diameter of 4mm. To make the design 3D, I used the sweep tool to sweep the circle along the path of the bike rack.

Dimensions of my design 3D view of my design


Generating 2D Drawings

I used Kevin Kennedy's Youtube Video to learn how to generate 2D drawings in Fusion. To make a 2D drawing, I first navigated to the design I wanted to make a drawing of. I then clicked on the File dropdown menu, and clicked New Drawing -> From Design, making sure to select the object I wanted a drawing of. To practice making 2D drawings, I generated a drawing from the Fusion360 example design for a connector joint:

2D Drawing of connector joint

I then created a 2D drawing of my bicycle rack design:

2D Drawing of bicycle rack


Lego Technic Brick Design

For more practice designing objects in Fusion, I was asked to create a Lego Technic Brick from the following image to its dimensions:

Dimensions image of Lego technic brick

There were many possible approaches to designing the brick, but I started with a 3D rectangular prism to match the general specifications of the actual brick part of the Lego. From there, I created concentric circles on the sides and the top, and extruded them (both as a new body and as a hole function) to the dimensions in the image. To create the Lego connectors at the bottom, I created 3 circles centered at the midpoints between the radii of the circle connectors on the top of the Lego brick. I then shelled the entire rectangular prism to hollow it out. Here is my completed design:

Lego technic brick 3D design view


Custom Lego Design

I was then challenged to design a custom lego brick. I started designing the brick from the main Lego body as it was relatively simply and would be a good base to design the appendages from. I then sketched and extruded one appendage, mirroring it to all 4 sides of the Lego brick. Lastly, I touched up the brick, adding things like the Lego plus connector joint and smoothing out issues with the spline curve extrursion. The following image shows the brick that I was assigned to design.

Picture of custom lego brick

I first used digital calipers to measure every dimension of the Lego brick. I would continue to use these calipers as I went through the designing process to ensure my dimensions were correct.

I started off with designing the body of the custom brick. I designed a sketch on the XY plane and extruded it to create the main body of the brick:

Fusion design of Lego brick body

Next, I created a sketch to design one of the four appendages coming out of the Lego brick's body. I then mirrored it to all four positions and extruded them.

Sketch for appendages All 4 appendages after extruding

I then created and extruded a spline curve on the side of the Lego brick to mimic the curve of the real brick.

Sketch for spline curve Extruded spline curve

To create the plus axle joint I created another sketch in the shape of the plus, which I then mirrored and extruded.

Sketch for plus joint Extruded plus

Here was my final recreation of the Lego brick, shown in both 2D and 3D views:

3D view of final design 2D view of final design

Trading Lego Designs

Next, I traded Lego designs with a partner. We sent each other our respective 2D views of our design with dimensions. I would then model his Lego brick based solely on the 2D design he sent me:

Partner's 2D Lego design

I started the design by creating a sketch for the base of the Lego.

Lego Base Sketch

I then extruded each of the base's parts to the proper length. I extruded the area between the concentric circles and the two outer rectangles as Lego connectors.

Lego Base Extruded

I then created a sphere above the base, which I subsequently cut in half.

Sphere Sphere being cut in half via Fusion's hole function

Next, I shelled the semisphere to make it hollow.

Sphere being shelled

I then created 3 sketches on planes oriented 120 degrees from each other.

Creation of sketches around the semisphere top

I created a rectangle perpendicular to each of the three planes. I then used the sweep tool to sweep the rectangle on the path, creating a hole that fits to the spherical shape.

Sweeping holes All 3 holes swept


Here are the 3D and 2D views of the final design:

3D view of final design 2D view of final design


Custom Object Design

To further practice using Fusion, I decided to design a pen holder, of which the tutorial can be found here. My Fusion360 file of the design can be downloaded here. To make the design, I started off with shelling a large cylinder. I then created a polygon on the XZ plane and extruded it as a hole onto the surface of the cylinder. I then repeated this across the whole surface of the cylinder via the rectangular and circular pattern tools.

3D view of final design 2D view of final design

To print this file, I first exported the file out of Fusion360 and opened it in PrusaSlicer. I then sliced the file with grid supports and a 15% infill, scaling the design down to finish printing under an hour. Since I was printing at home, my printer wasn't setup with wifi capabilities, so I saved the sliced file onto a flash drive which I then plugged into the printer.

Because the hexagonal patterning was so thin, when I originally printed the design, it was heavily reliant on supports. Those supports obscured the actual design and when I tried to peel them away, the entire design crumbled.

Original print with too many supports Broken print when trying to remove supports

To solve this issue, I first upscaled the print which made the mesh more stable. I also changed the support type to be organic instead of grid, which minimized the points of contact between the supports and the actual print. This time, the supports were a lot easier to remove and did not damage the structure

Print with organic supports